2 August 2022
What is the Army of Crypto?
Army of Crypto is a new role-playing trading card game based on a story of an ongoing battle between the government and the people for control over the crypto economy. The story starts in the future where the government has taken control over the blockchain network and the people are faced with an uphill battle to regain economic freedom. Several characters in the game are based on real world figures such as Elon Musk, Michael Saylor, Charles Hoskinson and more. The story took a twist when two humanitarians set off on a journey to find refuge from the global recession and a mysterious voice led them to a strange location. While exploring the new location, the humanitarians saw something shining buried beneath the dirt. When one of them stooped down to dig it up, upon contact with the fragment, a surge of energy rushed into his body revealing a host of ancient knowledge and power thought to be long forgotten. This fragment was the Onix crystal. With this new power, the refugees and the army of crypto can take the fight to the government.
Which Blockchain is it built on?
Army of Crypto is built on the Onixcoin Blockchain which is specifically designed for indie games. The blockchain provides reliable security by implementing bitcoin core security features along with fast and affordable transactions utilizing Ethereum Virtual Machine(EVM). The Onixcoin blockchain has the most affordable minting fees for NFT deployment and an on-chain NFT marketplace which has attracted many indie game developers. The platform is the Steam for blockchain gaming and many indie devs are capitalizing on the opportunities Onixcoin provide.
What are the Rules of the Game?
Deck Structure and Rules
The deck is composed of a minimum of 12 attack cards. After the 12 attack cards are selected by the player, he can select a max of 8 magic cards, for a total max of 20 cards per deck.
Soldier: max 12 cards
General: max 4 cards
Legendary: max 2 cards
Magic: max 8 cards
PS: Magics have to be limited by 2 of each category.
Essentially, the player can play a battle only with 12 Soldiers, without any general, legendary or magics.
First Action of the Game
Coin Flip
Host of the game will always be heads as the player that has joined the match will always be tails. The coin is flipped and the result is presented to both players. The winner makes the first move.
All soldiers from his deck are shown to the player, then he selects three Soldier cards to be placed at the board. The players will take turns to place each card on the board, facing down. After each player has placed 3 cards, the game begins.
The Game Begins
After all the cards are placed on the board, the player that has the highest numbers on the dice gets to play first. He then receives 3 cards from his deck(blind) into his hand, as well as receives one Node(mana). With that in place, he can analyze what he has in hand as well as what is already placed on the board to choose the best move according to his strategy.
How to get Nodes during the battle
Players will receive 1 Node per round
1 node is necessary to summon 1 Soldier
3 nodes are necessary to summon 1 General
5 nodes are necessary to summon 1 Legendary
The amount of nodes needed for using the Magics are specified on the cards themselves
If the player defeats his opponent’s card, he’s rewarded with Nodes according to what card he defeated. Ex: 1 defeated soldier = 1 awarded node, 1 defeated general = 3 awarded nodes, 1 defeated legendary = 5 awarded nodes.
General rule for the battle
The primary moves of the game are:
Player can place a card on the board(Only one card)
Players can Attack
Players can Move
Players can pass
Players can use a Magic
The “pass” can be only used before any of the other actions.
Combinations of those actions are also possible, except move and attack or attack and move.
How cards move on the board
A card can move on the board according to its arrows. The card will move from its original place to one empty slot that has the arrow pointing to.
PS: Movement can be adjusted according to the magic cards, always with the direction of the arrows.
Magic cards
Cards can take more than one spell per round. Ex: If a card is Frozen, the player could protect that card with a Shield Magic.
Players can use as many magics as they want as long as they have the required number of nodes.
Counter attack
Whenever one card attacks another that has one arrow facing back, that triggers a counter attack, causing both cards to take damage.
If after a counter attack both of the cards have 0 health points, both cards go to the chamber and both players are rewarded with nodes of the defeated card.
Passing rules
Players are allowed to pass their turns as long as they don’t have 6 cards in hand. Once a player reaches the max amount of cards in hands(6), he is obligated to do some kind of action besides passing his turn.
If player one’s turn just began and he already has 6 cards in hand, he doesn’t get a new card for that round but gets a node.
PS: Every time the player passes his turn, he also gets a note.
Chamber
Cards will go to the Chamber once their Health is defeated.
Players are able to see the opponent’s cards that are in the Chamber
Once Player rescues any card from the Chamber, it is still required for that card to sleep for one round.
Cards will be brought back into the board only when a magic card is used. Some of the cards that are coming back from the chamber will have decreased health and power, depending on the specification of the magic card.
Winning the battle
A player wins the battle when he defeats all his opponent’s attack cards. The winning player will always have more “attack cards” than his opponent.
The total number of rounds per battle is 25(may change). When all the rounds are completed, the cards that are remaining on the board will automatically battle against one another. The total sum of health and power of Player A will battle against the total sum of health and power of Player B.
PS: the sum will be calculated based on the cards that are on the board, excluding any remaining cards in hands.
If after the final battle, both players defeat each other, then the match is considered tied and no NFT gets to be withdrawn. However, both players split Hertz rewards.
PS: The game log must be checked to determine if the game was played. If the game log concludes that this wasn’t a real game, then no reward is given to the players and the match is canceled.
Play to Earn
The “Play to earn” mode will be subjected to the following rules:
Players that win the match will be rewarded with 20 Hertz, as losers will be rewarded with 10 Hertz.
The max amount of Hertz that the player can earn per day is 100 Hertz.
PS: The game log must be checked to determine if the game was played. If the game log concludes that this wasn’t a real game, then no reward is given to the players and the match is canceled.
Free to Play Mode
Players would be allowed to play the “Free to Play Mode”, where they won't be using NFTs. In this mode, the computer would generate a deck of weak/average/strong soldiers and weak magics. These cards are hosted in the server which allows them to battle other players in the same mode.
Details of Free to play mode:
Players don’t use real NFTs to play a match in Free to play mode. Whenever a player enters a battle in this mode, he access cards that are randomly generated by the server, which allows them to play the match. PS: The players don’t get to keep any cards after the matches. Therefore, every time a player enters a match, a new set of cards is given to him just for the period of the game.
Users are able to play the game with basic cards that aren't NFT, therefore they can't sell or upgrade any of the cards.
Users win 10 Hertz for each match they win.
Users that lose the game get a 5 Hertz reward.
The Total daily rewards would be 50 Hertz. The players that wish to keep playing after getting 50 Hertz during the same day won’t be rewarded anymore.
Users are allowed to do Hertz betting
Free to Play mode will be auto-join(These games won’t be listed in the Lobby).
Once two players are ready to begin the battle, a message would be presented asking both of them if they wish to bet Hertz. If a player chooses to bet, the other player is notified and asked if he would like to match the same amount, raise or refuse the bet. His input will be presented to his opponent, who will confirm upon the answer received.
We would display Ads only for users that choose to play the Free to Play mode!
PS: The game log must be checked to determine if the game was played. If the game log concludes that this wasn’t a real game, then no reward is given to the players and the match is canceled.
Who are the Developers behind the Project?
The main developers behind the Army of Crypto game are a group of 6 people and other part-time indie game developers. Alejandro Caballero (Lead Developer for Game Engine), Tordan J. B. Ferreira(Lead Developer), Anthony Servido(Lead Game Designer), Ryan Wright (Game Designer & Advisor), Rodrigo López Santos (Graphic Designer) and Tremaine Smith (Video Game Writer) are the key members of the AOC team.The team has a mixture of various skills with quite a few members with loads of experience in both the Web2 and Web3 space respectively.
How can you get involved in the Project?
Army of Crypto is set to launch the Alpha in early Q4 2022 and people who are willing to be an early supporter of the project can check out the social platforms the team has provided. The link to the telegram group can be found here and the discord server can be found here. You can also join the Onixcoin community to earn the native ONIX coin which will be used to purchase all card packs from the Onixcoin Marketplace later in Q3 2022. The Onixcoin blockchain’s telegram link can be found here and the link to the website can be found here.